Medical Captain Ohm Ambros

Table of Contents

  •  Profile
    • Introduction
    • Personality
    • Appearance
  • Combat Info
    • Talents
    • Ascensions
    • Base Stats
    • Talent Upgrade

Profile

Introduction

A man of science, Ohm Ambros is the trusted medical advisor for the Knights of Favonius and by extension, the nation of Mondstadt. Kind, soft spoken, and utterly devastating with a sword, he’s the go-to healer if you aren’t up to snuff with the church.

Personality

Trusted by all of Mondstadt is the Medical Captain of the Knights of Favonius, a dedicated doctor whose door is always open to people of all walks of life.

Rarity Weapon Element

Sword

Cryo

Bio
Full Name
Ohm Mizuki Alphonse Ambros
Sex
Male
Birthday
October 11th
Nation

Mondstadt
Inazuma

Affiliation

Knights of Favonius
Adepti

Special Dish

Mint and Berry Compote

Medical Captain Ohm Ambros is often straightforward and charmingly so, able to disarm with words alone at times. He has no need to show his devotion to his nation in dramatic fashion, instead preferring the silent love that comes with healing any wound. Though often too busy for long, meaningful conversations, Ohm is a man known for his consistency.

While sometimes overbearing with his protective nature, it is crucial to the Knights of Favonius given his status as their main medical worker. Though no longer particularly known for his field work, bards and old adventurers will tell a much different tale of who Ohm was before his medical work took over his life.

When in the field, Ohm displays a ruthlessly protective nature, slightly unlike the soft spoken and caring one he portrays to the citizens of Mondstadt. His fellow Knights and the local Adventurers’ Guild know him as a force of nature not to be reckoned with. Despite his main role as a support, he knows his way around multiple weapons and catalysts, instead preferring swords for their reliability. 

Not all is well with Medical Captain Ohm and his fellow Captains, however. Namely he has a great issue with the recklessness displayed by Cavalry Captain Kaeya Alberich. He finds the quartermaster’s methods infuriating and dangerous. However Ohm seems to always have a certain level of ‘cool’ to him that often overtakes whatever emotion he may portray otherwise, especially if he’s exasperated.

Appearance

Ohm is a relatively tall young man with pale skin littered with various scars, burns, and dark blue markings. His eyes are a particular lilac hue. His periwinkle hair is shaggy and tied back in a very loose and lazy braid that reaches his lower back but is often thrown over his shoulder.

He sports tight fitting black pants with interlocking golden diamonds on the outer sides of the pants, his tight pants are fitted into knee high black boots that have gold accents on the toes(like Amber and Jean) and a gold bottom + gold small chunky heel. Around his waist he wears a belt with multiple other belts and bags attached to it, the black leather pouches all have a large blue cross embroidered on them. His Vision is also attached to these belts, hanging against his left hip, beside it hangs his KoF’ Captain badge. 

His torso consists of a black long sleeved peasant’s shirt with untied laces. Over top he sports what looks almost like a fancy captain’s coat that is open and reaches his mid thighs, it has a black to light blue ombre and it seems to shimmer gold in certain lighting. He wears simple navy blue gloves on his hands. 

His jewelry is simple, consisting of a black band-like necklace around his neck, and a two part periwinkle cross earring that hangs from his right earlobe and is connected by a chain to a small stud on his helix. He sports dark blue markings under his eyes and around his wrists. His most visible scars are a burn mark on his neck that disappears under his collar, a thin scar over the right side of his mouth, and a scar through his right eye. 

Combat Info

Talents

Vision: Cryo

Glacial Touch (Passive):

Though certainly similar to other characters, Ohm passively regenerates HP for himself whenever he’s the one selected. Any damage taken when he has 30% or less HP is translated into passive HP for his teammates, this is very limited because it could very easily kill him as well.

Glacial Shield (1st Ascension Passive):

Party Members have 15% cryo resistance 

Celestia’s Moon (4th Ascension Passive):

Hitting enemies with Watch Your Step! Has a 35% chance to heal Ohm for 15% of his total HP. This effect can only occur once every 45s.

Healer’s Bladework (Normal Attack):

Performs up to 5 consecutive strikes. Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.  Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Watch Your Step (Elemental Skill):

With his sword, the area around Ohm becomes ice, slowing enemy movement. This also deals a small amount of Cryo DMG that persists so long as the opponent is standing in the ice. (Goes away after 3s)

Glacial Rejuvenation (Elemental Burst):

Ohm is able to revive all nearby fallen allies to 50% of their HP using this ability, Ohm loses 50% of his Total HP as a result. This effect applies the cryo status effect to enemies within it.

Ascensions

Ascension Phase Character Ascension Materials Local Specialities Common Materials
0 → 1
20,000

Shivada Jade Sliver

Dendrobium

Recruit's Insignia

1 → 2
40,000

Shivada Jade Fragment

Crystalline Bloom

Dendrobium

Recruit's Insignia

2 → 3
60,000

Shivada Jade Fragment

Crystalline Bloom

Dendrobium

Sergeant's Insignia

3 → 4
80,000

Shivada Jade Chunk

Crystalline Bloom

Dendrobium

Sergeant's Insignia

4 → 5
100,000

Shivada Jade Chunk

Crystalline Bloom

Dendrobium

Lieutenant's Insignia

5 → 6
120,000

Shivada Jade Gemstone

Crystalline Bloom

Dendrobium

Lieutenant's Insignia

Base Stats

Ascension Phase Level Base HP Base ATK Base DEF Specialized Stat (Elemental Mastery)
0
1
993
25
63
-
20
2,551
61
168
1
20
3,379
78
228
-
40
5,204
117
340
2
40
5,462
128
352
26
50
6,283
152
470
3
50
6,980
167
529
26
60
7,802
183
596
4
60
8,330
212
637
52
70
9,149
221
701
5
70
9,678
240
740
78
80
10.499
255
810
6/Max
80
11,030
268
852
104
90
11,853
290
912

Talent Upgrade

Talent Level Required Ascension Mora [Subtotal] Common Materials [Subtotal] Talent Level-Up Materials [Subtotal]
1 → 2

 

 

2✦

[12,500]

[6]

[3]

2 → 3

 

 

 

 

 

3✦

[30,000]

[3]

[2]

3 → 4

[55,000]

[7]

[6]

4 → 5

 

 

 

 

 

4✦

[85,000]

[13]

[12]

5 → 6

[122,500]

[22]

[21]

6 → 7

 

 

 

 

 

5✦

[242,500]

[4]

[4]

[1]

7 → 8

[502,500]

[10]

[10]

[2]

8 → 9

 

 

 

 

 

6✦

[952,500]

[21]

[22]

[4]

9 → 10

[1,652,500]

[31]

[38]

[6]

[1]